Game Based Learning Salon

Next Wednesday the Gray Area Foundation for the Arts is hosting a salon on games based learning featuring three excellent California based artists. I worked with Noah Wardrip-Fruin on the CalIT2 StarCAVE implementation of his Screen immersive narrative work.

Dates: Wednesday, July 13th
Times: 6:30pm-9pm
Cost: $5-$20 suggested donation (no one turned away for lack of funds)
Location: GAFFTA, 998 Market Street, San Francisco, CA 94131

Noah Wardrip-Fruin

is Assistant Professor in the Computer Science Department at the University of California, Santa Cruz. He is the coeditor of four collections published by the MIT Press: with Nick Montfort, The New Media Reader (2003); with Pat Harrigan, First Person: New Media as Story, Performance, and Game (2003), Second Person: Role-Playing and Story in Games and Playable Media (2007), and Third Person: Authoring and Exploring Vast Narratives (2009). He is the author of Expressive Processing, published by the MIT Press in 2009.

Greg Niemeyer

Born in Switzerland in 1967, Greg Niemeyer studied Classics and Photography. He started working with new media when he arrived in the Bay Area in 1992 and he received his MFA from Stanford University in New Media in 1997. At the same time, he founded the Stanford University Digital Art Center, which he directed until 2001, when he was appointed at UC Berkeley as Assistant Professor for New Media. At UC Berkeley, he is involved in the development of the Center for New Media, focusing on the critical analysis of the impact of new media on human experiences. His creative work focuses on the mediation between humans as individuals and humans as a collective through technological means, and emphasizes playful responses to technology. His most recognized projects were Gravity (Cooper Union, NYC, 1997), PING (SFMOMA, 2001), Oxygen Flute (SJMA, 2002), Organum (Pacific Film Archive, 2003), Ping 2.0 (Paris, La Villette Numerique, 2004), Organum Playtest (2005), and Good Morning Flowers (SFIFF 2006, Townhouse Gallery, Cairo, Egypt, 2006).

Josh Diaz

got his start as a game designer documenting Frost Giant political secessions in 4th grade. He learned how to write Greek, do math and teach through game design while attending St John’s College (SF 04) and MIT (CMS 09), working in the GAMBIT Game Lab as a researcher, designer and writer. He moved to the Bay in 2010 for game design, and ended up at Google. He likes cooperative gameplay, critical hits and dance move combo chains, and believes stridently in play as a language we should all be fluent in.