I’ve been listed in tandem with a couple of projects I’ve collaborated on in Dummy Mag compiled by tech aware artist Holly Herndon. Standing next to technologies such as OSC and being grouped with artists no less than Andrew Benson and Kyle McDonald is a great honor to say the least.
Holly Herndon: BARRY THREW is an artist, engineer, friend and collaborator who has done incredible things in the realm of instrument design and the development of immersive audio visual environments ( perhaps best characterized by his work as technical lead of RECOMBINANT MEDIA LABS ). This video is of a projection mapping project he developed with Obscura Digital to illuminate the entire Sheikh Zayed Grand Mosque in the UAE, which is an unbelievable technical and aesthetic achievement.
These projects are prime examples of the use of experiential technology for spatial cinema presentation. This kind of augmented and alternative reality will continue to make an appearance. It has a unique ability to deal with physical space and digital content in a way that is compelling in a culture where sense of place is increasingly ambiguous. The use of digital technologies to create new spaces for the body to experience work runs counter to its normal role of breaking down geographic barriers, and makes this kind of work relevant and timely.
Both of these projects were both massive collaborations with teams from around the world. Recombinant Media Labs would not be possible without a very large list of contributors over the years, but in its current incarnation Naut Humon and Vance Galloway keep the show alive. The Mosque was an even larger undertaking, with the entire Obscura team working non-stop to ensure its success, especially the unsinkable Mary Franck who lead show control and development on this installation.
When: Thursday, April 4, 2013 - 7:30pm - 10:00pm
$$$: Free and Open to the Public
Where: San Francisco Art Institute, 800 Chestnut Street, San Francisco, CA
April 4th I will be moderating a panel for the SFAI 2013 Design and Technology Salon called Shared Feedback: Active/Passive Collaborative Installations and Performance. This evening includes new works and presentations by a number of outstanding Bay Area artists and SFAI students. The exhibition focuses on off-screen media engaging audience in social experiences outside of the cybersphere.
While screen-based social media is certainly the buzz of the moment, immersive media installations and performances challenge this idea of “social” by activating otherwise passive audiences and providing off-screen spaces that engage imaginative experiences among diverse participants. In exploring the collaborative possibilities that are framed by such spaces, the Spring 2013 Design and Technology Salon presents and contextualizes a series of projects at the intersection of performance, installation, and responsive systems. Unities within these systems are examined by the event audience together with the presenters in order to mark out strategies for influencing the creation of participatory media, and to explore the potential of these experiential systems for activating personal, social, and political change.
7:30–8:30: Presentation of project displays in café, adjacent McMillan conference room, and Zellerbach Quad
8:30–9:30: Panel Discussions with presenters, moderated by Barry Threw
9:30–10: Questions & Answers
Participating artists and projects:
• Mary Franck: “Rouge: A Video Performance Platform”
• JD Beltran and Nick Lally: “RGB Space”
• The Big Conversation Space (Clémence de Montgolfier + Niki Korth) in collaboration with John Mowitt: “Live Readings from the Tarot of Technological Change (Conducted via Analog Skype)”
• Spencer Holoway: “Disintegration, Time After Time”
• James Howzell: “Go! Arthur Go!”
• Christopher Palmer (CTP): “Mixmaster Motion Study 1″, 2012
• Laetitia Sonami and Andrew Benson: “Magnetic Memories in the Age of the Oracle”
• Ben Wood: “The Man who stopped Time, Eadweard Muybridge’s Magic Lantern Lecture at the San Francisco Art Association 1878″
What: A kickoff event for a new Bay Area arts organization supporting nascent works and building community.
When: Tuesday, April 2nd, 7-11pm
Where: 522 Valencia, San Francisco, CA
There has been a continual conversation among the artists living and working in San Francisco over the past five or so years. The general thread is a sense of frustration that a city ostensibly on the forefront of technology and culture offers little to no support for artists working at the intersection of technology and culture. At the end of this conversation is always despair, but it is clear that the immense artistic talent in the Bay Area can be highlighted in the international community. All that is needed is a framework.
Artup is a community-powered incubator for forward-looking work stationed at the intersection of contemporary art and digital technology. It is a platform to engage in venture culture, aiming to help create a vibrant ecosystem of artists, art appreciators, and benefactor organizations first in the Bay Area and then beyond.
Artup attempts to foster a vibrant arts community in the Bay beginning with three major programs.
1) First, the Artup Venture Fund bestows a monthly grant of $1,000 upon creative projects of exceptional promise. Projects are selected and awarded by the Artup Trustees – a group of community members each of whom contributes $100 dollars per month to support the grant. Projects eligible for the grant are proposals for works concentrating on art and technology. The grant comes with only two stipulations:
The creator presents the project idea (with preferably a demo or some sort of tangible work product) at an Artup.
The creator establishes a web presence with updates with progress reports for the work.
2) Secondly, the Artup is a monthly gathering that fosters an environment of sharing and debate in the Bay Area arts community. The Artup features presentations by grant recipients, as well as curated lectures, panels, performances and exhibitions by relevant players in the Bay Area and global arts and technology community.
3) And finally, the Artup Creative Pact is a voluntary commitment, open to anyone, requiring the production of one creative work a week to be shared on the Artup website. This pact is intended to encourage a culture of responsive and proactive commentary and creation, and a supportive platform for anyone to be able to participate in their media of choice.
It is our hope that these programs together, and more to come, will serve to begin elevating forward-looking and relevant art works to wider recognition and eventually provide a platform to support arts communities in San Franicsco and Beyond.
This Friday, March, 15th is the 1st Annual #FREEBASSELDAY.
We, the supporters of the #FREEBASSEL project are inviting every person, everywhere to make an event on March 15, 2013 with other people in your city in global solidarity to call for the immediate release of open web advocate Bassel Khartibil. This day is the one year anniversary of the illegal jailing of Bassel Khartibil, well known free internet pioneer, software engineer, teacher, husband, family-man and friend. Bassel is a normal guy, in a bad situation. He is now stuck in a Syrian jail cell where he is not able to directly contribute to his local and global communities. We demand his captors to #FREEBASSEL!
Join us to create an activity, event or even a party to celebrate the great work and ongoing life of Bassel. We challenge other leaders of the free internet and open web to create events to make #FREEBASSEL t-shirts, release #FREEBASSEL software, put up #FREEBASSEL posters in your city, to make food together or even to throw a party at a local bar with #FREEBASSEL images and songs playing. Have a cheers for #FREEBASSEL and tweet the picture of your group publicly in your local language.
By freeing Bassel, you help to free the Internet. Joining the global movement is simple. List your city below, use the #FREEBASSELDAY hashtag on Twitter, Instagram and other social networks, set a goal for what you will do on this day and spread the word! For those community leaders out there like Bassel, pick an activity, a location for people in your community to meetup and make known the time for the gathering to your community. Then, let’s all have a global #FREEBASSELDAY.
The 2nd Anniversary of Syrian Uprising and #FREEBASSELDAY
✳ Update Bassel’s Wikipedia entry: http://en.wikipedia.org/wiki/
✳ Translate Bassel’s Wikipedia entry into your own language
✳ Make our event global: http://en.wikipedia.org/wiki/
✳ Print out #FREEBASSEL Posters, and put them up all over your city
✳ Take pictures of your meeting raising your cups to #FREEBASSEL
✳ Create #FREEBASSEL artwork
✳ Write a #FREEBASSEL song
✳ Make a video to #FREEBASSEL, post on the web
✳ Write a blog-post or news article about #FREEBASSELDAY
✳ Release software into the public domain dedicated to #FREEBASSELDAY
✳ Release audio, video, image and texts dedicated to #FREEBASSELDAY
I’ll be rolling into Austin tomorrow to begin setup for the Spotify House party. I’ll be doing interior projections on all three stages of the venue along with a team from Obscura Digital.
March 11-15, 12PM-6PM, Spotify House, 1010 E. Cesar Chavez, Austin, TX 78702
I’m working with Markus in a continual collaboration on OvalDNA, a unique sample browser/sequencer containing free open source samples from past Oval tracks. New versions of OvalDNA with more tracks are in the works and coming soon.
Calidostópia is the result of a 10-day, blind-date-esque studio session in Salavdor De Bahia, Brazil. Rapid prototyping + unlimited enthusiasm + working in three shifts = metamelomusical supermerger. I went to to Brazil with tons of released as well as unreleased material - and returned home with dozens of all-new, beautiful songs.
Calidostópia! was made possible through the generous support of the Goethe Institute (Bogotá, Caracas, Cordoba, Montevideo, Salvador und São Paulo branches) as well as the Cultural Foundation of the State of Bahia. And these kinds of cultural organizations curate non-commercial projects.
Direct DL links:
MP3 320 kbps
I’ll be participating in a panel discussion at SXSW this Saturday called “Get Physical: Digital Experiences, Real World”. The panel will explore some ways offline spatial media experiences are being created for multiple purposes.
When: Saturday, March 09, 2013 12:15 PM-1:50 PM
Where: 506 Congress Ave; Austin TX 78701; Microsoft SXSW Headquarters
It’s free, but space is limited, so register here: http://sodasxsw2013.eventbrite.com/
Presented by SODA/Microsoft/Adobe
Physical is the new digital. In an age of cooked metrics and inflated stats citing millions of views and downloads, the new movement is a return to offline interactive experiences where real people converge with design and technology in very physical ways. Discuss.
Other participants are:
Moderator – James Senior, Head of Creative Partnerships at Microsoft
Patrick Gardner (CEO of Perfect Fools)
Patrick Gardner is co-founder and CEO of Perfect Fools, the award-winning digital creative agency based in Stockholm and Amsterdam. Fool that he is, it might come as no surprise that he started his career as an assistant speechwriter to US VP Dan Quayle in 1990 and 1992. After working with traditional marketing in the US, Mexico, Russia, Indonesia, China and Sweden, Gardner went digital in 1995, co-founding Houdini Digital Creations in 1999 and Perfect Fools in 2002. Gardner graduated from Vassar College in 1993.
David Schwarz (Creative Partner, HUSH)
David Schwarz is an award-winning creative director working between motion-based storytelling, graphic design and interactivity. After receiving an MFA from Art Center College of Design, he became a sought-after freelance talent working at many notable creative studios on both coasts and beyond. He’s directed projects for exceptional brands such as Nike, Nokia, Sony Ericsson, Honda, American Express and Coca Cola, among others. He’s also been featured in publications like Creativity, Shots, IdN, RES, and Monument Mag. As one of the founding partners of HUSH, he mixes creative pursuits with high-level business relationships.
Mauro Silva (CCO of LiveAD)
Mauro leads the planning and creative team of LiveAd. He is responsible for highly complex communication projects for clients like Nike, Lenovo, Doritos, C&A, Multishow and Globo TV. His work has been recognized with 2 PR Lions and 1 Branded Content Gold Lion at Cannes, as a finalist at SXSW Interactive/Activism and was awarded with bronze at the first edition of the Facebook Studio Awards.
Today is the deadline to apply for participation in Hacking the Archives, a three-day hackathon presenting an opportunity for San Francisco’s leading filmmakers and technologists to exchange concepts and find ways to breathe new life into freely available archived footage online.
We at the Gray Area Foundation for the Arts are excited to partner with the Tribeca Film Institute to host this event, culminating in a juried panel and exhibition in San Francisco from March 21 – 23.
We are now accepting applications from artists, filmmakers, designers and developers who wish to participate. Deadline to apply is March 1. Accepted participants will be notified on Friday, March 8.
Tribeca Hacks is a nationwide series of six intensive workshops that brings together content creators and technology specialists to increase understanding and broaden participation in the field of interactive storytelling.
Date: Thursday, March 21 – Saturday, March 23
Cost: Free – Apply to attend here
Location: GAFFTA, 923 Market Street, Suite 200, San Francisco, CA 94102
The next two weekends present a unique opportunity for the intrepid young video professionals to learn the powerful TouchDesigner platform from one of the best in the business. You would be crazy not to take advantage of it!
In this two part workshop, media artist Mary Franck will educate you on realtime video creation and performance using Touch Designer. Her work includes massive projection mapping projects with Obscura, such as the Sheikh Zayed Grand Mosque project, VJ sets for artists such as Nosaj Thing, and elegant projection based installation work.
TouchDesigner is a high-level real-time video programming environment, with hardware-accelerated 3d and 2d graphics generation and manipulation tools, flexible data handling, and a plethora of I/O options. It is a powerful tool that lends itself to data visualization, interactive graphics and art pieces, projection mapping, and custom VJ software building. Touch Designer FTE is free.
Get your tickets here.
January 27th 2012 10am-4:30pm $120
At Madrone Studios, 1417 15th St. @ Folsom, San Francisco, CA
This is an introduction with no previous programming or TouchDesigner experience necessary. This 6 hour workshop will teach you how to use TouchDesigner to create real-time 3d effects, video playback and manipulation.
Realtime Video in TouchDesigner Part II
February 3rd 2012 10am-4:30pm $160
At Space 1970,1970 Harrison St. @16th St., San Francisco, CA
This intermediate to advanced course provides a video playback, generation and control system for live video performance in TouchDesigner. The course will teach this framework with additional advanced topics.
-Showcase: Projects using TouchDesigner
-Basics: Navigating, modular components, good coding practice
-Operators: Different operators are for different data types, with some operators converting between data types
-Realtime 3D video: Geo, Mat, Camera, Render
-I/O: Using input from the mouse, microphone, OSC, MIDI and video cameras
-Reusability: Creating and loading your own components
-Brief intro to advanced topics: Instancing, scripting, materials, generative techniques
-Resources: Reference, help files, wiki and forum
-Software architecture in TouchDesigner
-Video performance framework: Clip loading, cue building, controls
-Composition building: Performable 3D
-Advanced Operators: Tricks & optimizations
-Advanced I/O: Video & audio analysis, KinectTOP (commercical license required for KinectTOP)
-Advanced topics: Instancing, scripting, GLSL, generative techniques
All course materials, examples and software will be provided, but you must bring your own computer with TouchDesigner FTE installed. TouchDesigner is currently only supported on Windows operating systems, but can be used on a Mac via bootcamp. Please see the system requirements: touch077.com/Downloads
I encourage you to take a look at supporting Clouds, an interactive documentary about creative coding presented in a forward-looking new cinema format. The work of James George and Jonathan Minard, Clouds explores the work of artists using technology in mercurial and interdisciplinary ways. However, it is more than just a film, it is an personally driven narrative told through an interactive environment, a launched executable run on your own glowing rectangle where you can choose your own eduventure. Don’t lose your grounding as you traverse your way across a sea of perspectives on what this nascent and undefinable medium of computational art production means for our culture…
The technology behind Clouds is built on the RGBD Toolkit, a software pipeline developed by James George that allows the linkage of a high resolution DSLR camera with a stereographic “depth” camera, such as the Microsoft Kinect. This allows the filming of subjects with their distance to the camera captured in the film, making 3d transformations possible. I saw the birth of the RGBD Toolkit at the Art and Code 3D conference in Pittsburgh last year, and it tugs the heartstrings to see these efforts come to fruition in a completed work. The latest round of development has been supported by Eyebeam, where the premiere for Clouds will be shown.
Of course, it wouldn’t be a Media Art Kickstarter without Bruce Sterling yapping about something or other, which you can fully immerse yourself in here.
Over the last year we have captured interviews with over 30 new media artists, curators, designers, and critics, using a new 3D cinema format called RGBD. CLOUDS presents a generative portrait of this digital arts community in a videogame-like environment. The artists inhabit a shared space with their code-based creations, allowing you to follow your curiosity through a network of stories.
What does it feel like to think with code? How can emerging technologies enable us to actualize our dreams? How has online sharing transformed the way artists collaborate?
With four days left to go on their Kickstarter campaign, your support will enable further development of the tools necessary to create this kind of next generation hypernarrative. While the base pieces for the capture and production of this work are being solidified, there is room for a range of improvements and enhancements to the workflow. Imagine a final cut that supported depth inherently, or a emergence of the 3D star wipe… the possibilities for this kind of format are myriad and exciting. Give them money.
I'm Barry Threw.
Here I write from the trenches about emerging aesthetics in experiential technology and spatial media arts.
If you'd like to collaborate, email me.
You can also find me here:
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gray area foundation
gray area foundation for the arts
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recombinant media labs