This video is of Moondust, a video game exploring interactive and generative music concepts on the Commadore 64. It was written by Jaron Lanier, virtual reality pioneer and musician. It is interesting look at these older games from a time when the medium wasn’t as invested in industry and see the experimentation that was present in them.
One of the reasons that music in these early interactive works is so interesting is because of the severe limitations that the composers and programmers were working under to realize their visions. For the last decade the focus of game audio improvement has been on resolution of assets, and in making it easier to play back game cues that were composed in traditional manners. These older games used algorithmic compositional methods and intelligent melody and harmony generation to create scores that, although dated by their sound sources, were very often dynamic.
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You’re currently reading “Moondust,” an entry on barry threw
- 02.21.08 / 3pm