The Audio Programming Book Released

This month, after lots of hard work by a great number of contributors, marks the release of The Audio Programming Book, edited by Edited by Richard Boulanger and Victor Lazzarini, with a foreword by Max Mathews.  I contributed a chapter to the DVD additions called “Beginning Cocoa-Based Application Programming”. From the abstract:

This chapter will guide you though creating simple and professional looking Graphical User Interfaces for Mac OS X applications using the native OS X Cocoa Framework. Using the free Apple development tools, we will incorporate example C code from previous chapters into a professional looking application. We will explore good user interface design techniques, and use them to build an attractive front end for an already working tool. Along the way we will gain experience with Xcode and the Interface Builder and briefly examine Object Oriented Programming using the OS X superset of C; Objective-C. After completing this chapter we will have a useful musical utility, a Midi to Hz converter, with an attractive and intuitive graphical front end. This model and the Cocoa framework can be easily applied to other programs, making developing for Mac OS X simple and fun.

The book is full of useful chapters and programming techniques like this for the beginning to advanced C programmer, or anyone interested in programming audio applications. I think it will be a valuable resource for years to come, much has the cSound Book has been for users of all unit operator based music programming languages.

This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use.
Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone.
The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
About the Editors
Richard Boulanger is Professor of Electronic Production and Design at the Berklee College of Music and editor of The Csound Book: Perspectives in Software Synthesis, Sound Design, Signal Processing, and Programming (MIT Press, 2000).
Victor Lazzarini is Senior Lecturer in the Music Department and Director of the Music Technology Laboratory at the National University of Ireland, Maynooth.