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	<title>barry threw</title>
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	<description>art and technology</description>
	<lastBuildDate>Fri, 27 Aug 2010 08:46:44 +0000</lastBuildDate>
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		<title>Milieux Sonores: Sound and Imaginary Spaces</title>
		<link>http://www.barrythrew.com/2010/08/27/milieux-sonores-sound-and-imaginary-spaces/</link>
		<comments>http://www.barrythrew.com/2010/08/27/milieux-sonores-sound-and-imaginary-spaces/#comments</comments>
		<pubDate>Fri, 27 Aug 2010 08:46:35 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Immersive Media]]></category>
		<category><![CDATA[Interactive Art]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[gray area foundation for the arts]]></category>
		<category><![CDATA[icst]]></category>
		<category><![CDATA[swissnex]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1794</guid>
		<description><![CDATA[Next week we begin the installation for Milieux Sonores, an exhibition of sound installations exploring space presented in conjunction with swissnex San Francisco, Gray Area Foundation for the Arts, and the Institute for Computer Music and Sound Technology (ICST) at the Zurich University of the Arts. It consists of five installations sonically recreating imaginary spaces. [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1799" href="http://www.barrythrew.com/2010/08/27/milieux-sonores-sound-and-imaginary-spaces/web_banner/"><img class="alignleft size-large wp-image-1799" title="milleux_sonores_web_banner" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/08/web_banner-600x257.jpg" alt="" width="600" height="257" /></a></p>
<p>Next week we begin the installation for <a href="http://www.icst.net/research/projects/milieux-sonores/">Milieux Sonores</a>, an exhibition of sound installations exploring space presented in conjunction with <a href="http://www.swissnexsanfrancisco.org/">swissnex San Francisco</a>, <a href="http://www.gaffta.org/" target="_blank">Gray Area Foundation for the Arts</a>, and the <a href="http://www.icst.net/" target="_blank">Institute for Computer Music and Sound Technology</a> (ICST) at the <a href="http://www.zhdk.ch/" target="_blank">Zurich University of the Arts</a>. It consists of five installations sonically recreating imaginary spaces. Come to the opening reception on Sept 11 to meet with the artists and give a first listen to this set of immersive sound works.</p>
<p><strong>Details</strong></p>
<p>Opening Reception at Gray Area Foundation for the Arts<br />
11 Sep 2010 from 7:00pm to 12:00pm<br />
Suggested donation: $5 to $20<br />
Exhibition Hours: Tuesdays and Thursdays, 4pm-7pm through November 19, 2010.</p>
<p>Note: Marcus Maeder is live at swissnex San Francisco on September 9, 2010, to <a href="http://www.swissnexsanfrancisco.org/Ourwork/events/milieuxsonoresdiscussion">discuss the exhibition</a>.</p>
<p><strong>Location</strong></p>
<p>Gray Area Foundation for the Arts<br />
55 Taylor Street, San Francisco<br />
(415) 843-1423<br />
<a href="http://www.gaffta.org/about/visit/" target="_blank">Map and visitor info</a></p>
<blockquote><p>From the rooms we imagine when we hear our noisy  neighbors across the wall to the echoes that bounce off mountain cliffs,  sound and space combine to create mental landscapes that become  important parts of our environment. As developments in media technology  make these virtual spaces and soundscapes ever more present in our  lives—think video games, GPS applications, and audio surround — they are  increasingly the subject of cultural theory study. Rarely have these  concepts been explored in media art exhibitions, however.</p>
<p><em>Milieux Sonores</em>,  which premiered in Zurich in 2009, was designed to create imaginary  spaces that could be shown in actual places as exhibition architecture.  Participants, who included artists, composers, and sound designers often  working in teams, were issued the following challenge: Build an  imaginary space. The resulting five installations make use of  cutting-edge audio technology developed at ICST Zurich to propose very  diverse solutions. At Gray Area Foundation for the Arts, they all become  part of a dark, mine-like space defined by sharp black shapes jutting  out from gallery walls. Listen for yourself through November 19th, 2010.</p>
<p>With support from <a href="http://www.prohelvetia.ch/" target="_blank">Pro Helvetia</a>, the Swiss Arts Council. Stay tuned for upcoming related events.</p>
<h4>Presumed Wind Loads (Mutmassliche Windlasten): Yves Netzhammer and Bernd Schurer</h4>
<p><a href="http://www.netzhammer.com/" target="_blank">Yves Netzhammer</a> and <a href="http://www.domizil.ch/schurer" target="_blank">Bernd Schurer</a> created an installation that transcends synthetic virtual reality. It  consists of a table set in a small room. The space inside four open  drawers has gained independence and broken free, collected in four  pillars that project up to the ceiling. The pillars emit sound, turning  the four objects into acoustic inner space. Netzhammer and Schurer  write, “Tables are social instruments used to verify our proportions and  distances. Through the components of the installation, the imaginary  space switches latently between the inside and outside, with drawers  represented by pillars and the communicating elements cushioned with  pillows. The vertical projections between the inner and outer surfaces  delineate an acoustic inner space. This supports the imaginary  architectural space through an audio-collage. The symbolic use of sounds  and the question as to how one space relates to another within a system  are part of the process of creating a new world, heterotopia, engaging  in dialogue with the imaginary space and examining the experience of  touching the various (spatial) objects.”</p>
<h4>Flow Space: Daniel Bisig, Martin Neukom, and Jan Schacher (ICST)</h4>
<p><a rel="attachment wp-att-1802" href="http://www.barrythrew.com/2010/08/27/milieux-sonores-sound-and-imaginary-spaces/flowspace_1-e1281832083592/"><img class="alignleft size-large wp-image-1802" title="flowspace_1-e1281832083592" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/08/flowspace_1-e1281832083592-600x398.jpg" alt="" width="600" height="398" /></a></p>
<p><em>Flow Space </em>is  an audiovisual space created by surround-sound, video projection, and  interaction forming an immersive media experience. A touch-sensitive  interface offers an intuitive, contemplative interaction with swarms of  sounds. Various options are provided, each with its own performance,  sound, and visual representation. Ambisonics surround technology is used  for three-dimensional sound projection and spatialization. <em>Flow Space</em> is the fruit of three research projects at the <a href="http://www.icst.net/" target="_blank">Institute for Computer Music and Sound Technology</a> within the music department of the Zurich University of the Arts: <a href="http://www.i-s-o.ch/" target="_blank"><em>The Interactive Swarm Orchestra</em></a> project, the <a href="http://swarms.cc/" target="_blank"><em>Immersive Swarm Spaces</em></a>, and the <em>Musical Gesture</em> project.</p>
<h4>SoundSpots: Rob van Rijswijk and Jeroen Strijbos</h4>
<p><a rel="attachment wp-att-1804" href="http://www.barrythrew.com/2010/08/27/milieux-sonores-sound-and-imaginary-spaces/soundspots_1/"><img class="alignleft size-large wp-image-1804" title="soundspots_1" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/08/soundspots_1-600x399.jpg" alt="" width="600" height="399" /></a></p>
<p>At first glance, Rob van Rijswijk and Jeroen Strijbos’s <em>SoundSpots</em> resemble oversized Plexiglas lamps. Only when one stands directly below  one of them do the “lamps” reveal their auditory secrets: the listener  is submerged in a sound-bath of musical eruptions. <em>SoundSpots</em> consists of traditional and parabolic speakers focused on a single point  to create a walk-through sound environment, i.e. a spatially  distributed composition. As visitors move around the installation, they  experience their own version of Rijswijk and Strijbos’s composition as  the sound generated by normal loudspeakers mixes with the sound  originating from the speaker above them.</p>
<h4>Four Adjoining Rooms (Vier Nebenräume): Felix Profos</h4>
<p><a rel="attachment wp-att-1803" href="http://www.barrythrew.com/2010/08/27/milieux-sonores-sound-and-imaginary-spaces/profos_1/"><img class="alignleft size-large wp-image-1803" title="profos_1" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/08/profos_1-600x399.jpg" alt="" width="600" height="399" /></a></p>
<p><em>Four Adjoining Rooms</em> is a completely darkened room consisting of four imaginary adjoining  acoustic spaces. The only discernible elements are a seat, headphones, a  navigation trackball, and projected visual navigation. Composer <a href="http://www.fel-x.ch/" target="_blank">Felix Profos</a> writes, “Being alone in an empty room surrounded by adjoining spaces,  from which muffled sounds can be heard is a fascinating situation in  which listening (without being able to make out exactly what is going on  in the adjoining spaces) comes into its element. The most nondescript  sounds are charged with meaning and begin to shine, and the remotest  events become related to one another. I have long yearned to have this  condition within reach, perpetual and undisturbed. The project is an  attempt to achieve this goal. However…the advantage of this project is  that here, time does not slip irretrievably through our fingers: we are  free to stop at any given point in time and listen for as long as we  like&#8230;”</p>
<h4>Perimeter Gray: Jason Kahn</h4>
<p><a href="http://www.jasonkahn.net/" target="_blank">Jason Kahn’s</a> installation, <em>Perimeter Gray</em>,  is the only work that is not directly placed in the exhibition rooms  but instead sits on the facade of the Gray Area Foundation. Here, taut  wires pick up electromagnetic and acoustic vibrations  outdoors—specifically from the inner courtyard of the barrack  grounds—and transform them into sounds. The modified signals from the  acoustic environment around Gray Area are played back outdoors via  various loudspeakers mounted in the same location. Thus, the sonic space  of the street is enriched with its own transformed sounds. Jason Kahn  writes, “The focus of my sound installations lies in our perception of  space through sound. I see space as a sculpture shaped by sound. The  emphasis is not so much on the sound that I bring into a space as on the  space itself. My installations seek to heighten our perception of  space. Today, we often try to shut out the world around us. We are faced  with simply too many sounds and too many images, resulting in an  information overload. In my work, my aim is to empower visitors to  perceive a given space, sensitizing them not only to its sound, but also  to the general perception of the place.”</p></blockquote>
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		<title>Resurrection of Recombinant Media Labs Nomadic Video Engine</title>
		<link>http://www.barrythrew.com/2010/08/14/resurrection-of-recombinant-media-labs-nomadic-video-engine/</link>
		<comments>http://www.barrythrew.com/2010/08/14/resurrection-of-recombinant-media-labs-nomadic-video-engine/#comments</comments>
		<pubDate>Sun, 15 Aug 2010 04:29:12 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Immersive Media]]></category>
		<category><![CDATA[Interactive Art]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1791</guid>
		<description><![CDATA[This is the first look at the  new Recombinant Media Labs&#8217; Cinechamber video engine. It is newly functional, using Derivative&#8217;s Touch Designer Pro, a remarkably fast and agile realtime video authoring platform. It is currently being rebuilt at UCSD. The new system will support 10 screens of realtime GL and video playback with up to [...]]]></description>
			<content:encoded><![CDATA[<p>This is the first look at the  new Recombinant Media Labs&#8217; Cinechamber video engine. It is newly functional, using <a href="http://derivative.ca/">Derivative&#8217;s Touch Designer Pro</a>, a remarkably fast and agile realtime video authoring platform. It is currently being rebuilt at UCSD. The new system will support 10 screens of realtime GL and video playback with up to 1080p resolution.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=14149605&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=14149605&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=0&amp;show_portrait=0&amp;color=ff9933&amp;fullscreen=1&amp;autoplay=0&amp;loop=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>New Walkthrough of GlobalLives YBCA Installation</title>
		<link>http://www.barrythrew.com/2010/08/06/new-walkthrough-of-globallives-ybca-installation/</link>
		<comments>http://www.barrythrew.com/2010/08/06/new-walkthrough-of-globallives-ybca-installation/#comments</comments>
		<pubDate>Fri, 06 Aug 2010 17:59:14 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1787</guid>
		<description><![CDATA[A new walkthrough of the Yerba Buena Center for the Arts installation for the World Premiere of the GlobalLives Project has been released. This was the longest running portion of the exhibit, paired with the 10 screen installation of all videos in the museum forum space. Working with acclaimed filmmakers, artists and designers, Global Lives [...]]]></description>
			<content:encoded><![CDATA[<p>A new walkthrough of the <a href="http://www.ybca.org">Yerba Buena Center for the Arts</a> installation for the World Premiere of the <a href="http://www.globallives.org">GlobalLives Project</a> has been released. This was the longest running portion of the exhibit, paired with the 10 screen installation of all videos in the museum forum space.</p>
<p>Working with acclaimed filmmakers, artists and designers, Global Lives assembles the realities of everyday life from Lebanon, Serbia, China, India, Japan, Malawi, Indonesia, Brazil, Kazakhstan and San Francisco. In producing this paritcular installation, we collaborated with renowned designers and architects <a href="http://fourm-designbuild.com/home.html" target="_blank">FOURM design+build</a>, <a href="http://www.sandstudios.com/" target="_blank">Sand Studios</a> and <a href="http://adrienneaquino.com/">Ade</a>, as well as digital media artist, <a href="http://www.rafaelalcala.com/">Rafael Alcala</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="360" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/zkc66QR-Lek&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="600" height="360" src="http://www.youtube.com/v/zkc66QR-Lek&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xd0d0d0&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>K-Bow at California Academy of Sciences</title>
		<link>http://www.barrythrew.com/2010/08/04/k-bow-at-california-academy-of-sciences/</link>
		<comments>http://www.barrythrew.com/2010/08/04/k-bow-at-california-academy-of-sciences/#comments</comments>
		<pubDate>Thu, 05 Aug 2010 00:16:29 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Interactive Art]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[california academy of sciences]]></category>
		<category><![CDATA[k-bow]]></category>
		<category><![CDATA[keith mcmillen instruments]]></category>
		<category><![CDATA[lovetech]]></category>
		<category><![CDATA[marielle jakobsons]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1779</guid>
		<description><![CDATA[This Thursday at 7:00PM the Californica Academy of Sciences I&#8217;ll be presenting the K-Bow with violist Marielle Jakobsons as part of LoveTech. We&#8217;ll be walking through the  software and showing the capabilities of the bow. $12 ($10 for CA Academy members), 21+ Website w/ full event details here: http://www.calacademy.org/events/nightlife/ LoveTech: Live Electronic Music Performances in [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1034" href="http://www.barrythrew.com/2009/06/14/k-bow-at-maker-faire/k-bow/"><br />
<img title="K-Bow" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2009/06/K-Bow.jpg" alt="" width="576" height="386" /></a></p>
<p><a rel="attachment wp-att-1034" href="http://www.barrythrew.com/2009/06/14/k-bow-at-maker-faire/k-bow/"></a><br />
This Thursday at 7:00PM the <a href="http://www.calacademy.org">Californica Academy of Sciences</a> I&#8217;ll be presenting the <a href="http://www.keithmcmillen.com/products/k-bow/">K-Bow</a> with violist <a href="http://www.mariplasma.com/">Marielle Jakobsons</a> as part of <a href="http://lovetechsf.com/">LoveTech</a>. We&#8217;ll be walking through the  software and showing the capabilities of the bow.<br />
$12 ($10 for CA Academy members), 21+<br />
Website w/ full event details here:</p>
<p><a href="http://www.calacademy.org/events/nightlife/">http://www.calacademy.org/events/nightlife/</a></p>
<blockquote><p>LoveTech: Live Electronic Music Performances in the Aquarium:<br />
6pm: Preshish Moments<br />
Preshish Moments delivers deliciously bassy synths, seismic beats, and enlivened rhymes with an instrument he built from wood, crossfaders, and buttons from old submarines. He makes music, builds electronics, sews light suits, and writes computer programs for himself and other musicians. Performing a special ambient groove set for the CA Academy Aquarium!<br />
website: <a href="http://preshishmoments.com/">http://preshishmoments.com/</a><br />
video: <a href="http://www.youtube.com/watch?v=96HFfZtV1hM">http://www.youtube.com/watch?v=96HFfZtV1hM</a></p>
<p>7pm: Colfax<br />
Colfax will swoon you into your subconscious with his musical mastery. This virtuosic sound sorcerer stirs analog electronics expressively alive. Unearthing styles and musical sentiments long forgotten, Colfax is interested in the soul embedded in the tape, the mystery in the circuitry, the ghost in the machine.<br />
website: <a href="http://rtfmrecords.com/artists/artist_colfax.html">http://rtfmrecords.com/artists/artist_colfax.html</a><br />
video: <a href="http://youtube.com/user/colfaxsound">http://youtube.com/user/colfaxsound</a></p>
<p>8pm: Nonagon<br />
A calm and collected musical genius, effortlessly melding genres from ambient drum&#8217;n'bass to downtempo IDM, Nonagon will linger longingly in your subconscious, with gentle and gorgeous productions that surge and flow. His intricate melodic beatscapes are both stirring and alive, as he recreates them seamlessly with his glowing Monome.<br />
website: <a href="http://nonagon.net/">http://nonagon.net/</a><br />
video: <a href="http://vimeo.com/1591204">http://vimeo.com/1591204</a> | <a href="http://vimeo.com/9502411">http://vimeo.com/9502411</a></p>
<p>9pm: Moldover<br />
If technology and music are your life, brace yourself &#8211; Moldover is about to reformat your soul. Hailed by 700,000 YouTube viewers as &#8220;The Godfather of Controllerism&#8221;, Moldover is a new breed of music icon. Combining the charisma of a rock star, the mad genius of a basement inventor, and the radical inclusiveness of the DIY internet generation, Moldover is &#8220;literally throwing away the rule book and reinventing the wheel&#8221; (Remix Magazine). Performing a chilling midtempo set for the CA Academy Aquarium!<br />
website: <a href="http://www.moldover.com/">http://www.moldover.com/</a><br />
video: <a href="http://www.youtube.com/watch?v=DPmIEAmB6JE">http://www.youtube.com/watch?v=DPmIEAmB6JE</a></p>
<p>LoveTech presents LearnTech PlayShops in the African Hall:</p>
<p>6:30pm: Ben Lewry &#8211; Visionary Instruments and the Video Guitar<br />
website: <a href="http://visionaryinstruments.com/">http://visionaryinstruments.com/</a></p>
<p>7:00pm: Barry Threw &#8211; K-Bow, the world’s first wireless sensor bow for string instruments<br />
website: <a href="http://www.barrythrew.com/">http://www.barrythrew.com/</a></p>
<p>7:30pm: Moldover&#8217;s MOJO &#8211; Custom controller for tactile musical mastery<br />
website: <a href="http://www.moldover.com/">http://www.moldover.com/</a></p>
<p>8:00pm: Mad Zach &#8211; Making Waves: A resourceful approach to creating the phattest waveforms you&#8217;ve never heard<br />
website: <a href="http://www.madzach.com/">http://www.madzach.com/</a></p>
<p>8:30pm: Preshish Moments &#8211; LED lightsuit synced with a custom instrument built from wood &amp; submarine parts<br />
website: <a href="http://preshishmoments.com/">http://preshishmoments.com/</a></p>
<p>9:00pm: Craig Dorety &#8211; Perceptual Resonators &#8211; sound syncing color pyramids that amaze<br />
website: <a href="http://craigdorety.com/">http://craigdorety.com/</a></p>
<p>9:30pm: Edison &#8211; Smashing beats on a handmade lunchbox, filled with Monome guts<br />
website: <a href="http://edisonsdemo.tumblr.com/">http://edisonsdemo.tumblr.com/</a></p>
<p>Hosted by LoveTech&#8217;s Rich DDT</p></blockquote>
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		<title>Batt-O-Meter spotted in Tokyo</title>
		<link>http://www.barrythrew.com/2010/07/22/batt-o-meter-spotted-in-tokyo/</link>
		<comments>http://www.barrythrew.com/2010/07/22/batt-o-meter-spotted-in-tokyo/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 00:32:46 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[batt-o-meter]]></category>
		<category><![CDATA[keith mcmillen instruments]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1773</guid>
		<description><![CDATA[The Keith McMillen Instruments Batt-O-Meter was spotted in Tokyo by our friend from UCSD, Trevor Henthorn.]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://www.keithmcmillen.com">Keith McMillen Instruments</a> <a href="http://www.battometer.com">Batt-O-Meter</a> was spotted in Tokyo by our friend from UCSD, <a href="http://trevor.ucsd.edu/">Trevor Henthorn</a>.</p>
<p><a rel="attachment wp-att-1774" href="http://www.barrythrew.com/2010/07/22/batt-o-meter-spotted-in-tokyo/img_4049_2/"><img class="alignleft size-large wp-image-1774" title="battometertokyo" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/07/IMG_4049_2-600x449.jpg" alt="" width="600" height="449" /></a></p>
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		<title>July Leonardo Art/Science Evening Rendezvous</title>
		<link>http://www.barrythrew.com/2010/07/08/july-leonardo-artscience-evening-rendezvous/</link>
		<comments>http://www.barrythrew.com/2010/07/08/july-leonardo-artscience-evening-rendezvous/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 20:53:56 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Immersive Media]]></category>
		<category><![CDATA[Interactive Art]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[laser]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1762</guid>
		<description><![CDATA[An event about Artists and Scientists who work/think/imagine/engage at the intersections of the Arts and Science. University of San Francisco 2130 Fulton Street SF, CA 94117 McLaren building, Room #251 More info and RSVP. 6:30pm-6:45pm: Socializing/networking. During the evening anyone in the audience is welcome to present their work in 30 seconds. 6:45-7:10: Linda Gass (Artist) [...]]]></description>
			<content:encoded><![CDATA[<p>An event about Artists and Scientists who work/think/imagine/engage at the intersections of the Arts and Science.</p>
<p>University of San Francisco<br />
2130 Fulton Street<br />
SF, CA 94117<br />
McLaren building, Room #251</p>
<p><a href="http://www.scaruffi.com/leonardo/jul2010.html">More info and RSVP.</a></p>
<ul>
<li><strong>6:30pm-6:45pm</strong>: Socializing/networking. During the evening anyone in the audience is welcome to present their work in 30 seconds.</li>
<li><strong>6:45-7:10</strong>: <a href="http://www.lindagass.com/">Linda Gass</a> (Artist) on &#8220;Can Art Change Our Water Consciousness?&#8221;A visual presentation on textile-based art informed by site, maps, aerial photography and environmental activism. The artwork portrays aerial views of the human marks on our landscape in an effort to draw attention to concerns about water, using beauty to encourage people to look at the hard issues we face.</li>
<li><strong>7:10-7:35</strong>: <a href="http://peterfoucault.wordpress.com/">Peter Foucault </a>(SFAI) on &#8220;Systems and Interactivity in Drawing&#8221;A discussion on how drawings are constructed through mark making systems, and how audience participation can influence the outcome of a final composition, focusing on an interactive robotic drawing installation</li>
<li><strong>7:35-7:50</strong>: BREAK</li>
<li><strong>7:50-8:15</strong>: <a href="http://www.cindystokes.com/">Cindy Stokes</a> (Photographer) on &#8220;Dynamic Form&#8221;A discussion of photographs and comments on some of the universal principles involved in the image structures</li>
<li><strong>8:15-8:45</strong>: <a href="http://iminyeh.info">Imin Yeh</a> (Zer01 Artist in Residence) on &#8220;Downloadable Mahjong&#8221;A discussion and craft circle based upon print media in the digital age and contemporary possibilities for &#8220;La Perruque&#8221;.</li>
<li><strong>8:45</strong>:  <a href="http://www.scaruffi.com">Piero Scaruffi</a> on the next Leonardo Art/Science eveningI will simply preview the line-up of speakers for the next Leonardo evening.</li>
<li><strong>8:45pm-9:30pm: Discussions, more socializing </strong>You can mingle with the speakers and the audience.</li>
</ul>
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		<title>SoundWave Illuminated Forest Opening</title>
		<link>http://www.barrythrew.com/2010/07/07/soundwave-illuminated-forest-opening/</link>
		<comments>http://www.barrythrew.com/2010/07/07/soundwave-illuminated-forest-opening/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 00:01:45 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Interactive Art]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[soundwave]]></category>
		<category><![CDATA[The Lab]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1745</guid>
		<description><![CDATA[lluminated Forest Exhibition: July 9 – August 7 Opening Night Time: 6p-10p July 9th. Location: The Lab, 2948 16th Street, San Francisco RSVP Here More Information Featuring sound selections by Luc Meier with exhibition artists Jorge Bachmann, Agnes Szelag, Ben Bracken, Alan So, Suzanne Husky, Sam Easterson, Alyce Santoro, Reenie Charrière, Vaughn Bell, Elin Øyen [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-1747" href="http://www.barrythrew.com/2010/07/07/soundwave-illuminated-forest-opening/screen-shot-2010-07-07-at-4-57-46-pm/"><img class="alignleft size-large wp-image-1747" title="soundwave illuminated forest flyer" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/07/Screen-shot-2010-07-07-at-4.57.46-PM-600x300.png" alt="" width="600" height="300" /></a></p>
<p><strong>lluminated Forest Exhibition</strong>: July 9 – August 7<br />
<strong>Opening Night Time</strong>: 6p-10p July 9th.<br />
<strong>Location</strong>: The Lab, 2948 16th Street, San Francisco<br />
<strong><a title="Click to RSVP" href="mailto:rsvp@me-di-ate.net?Subject=Illuminated  Opening RSVP" target="_blank">RSVP Here</a></strong><br />
<strong> </strong><a href="http://www.projectsoundwave.com/2010/july9/">More Information</a><br />
<strong><em></em></strong></p>
<p><strong><em>Featuring sound selections by Luc Meier with exhibition artists Jorge Bachmann, Agnes Szelag, Ben Bracken, Alan So, Suzanne Husky, Sam Easterson, Alyce Santoro, Reenie Charrière, Vaughn Bell, Elin Øyen Vister, Jessica Resmond</em></strong></p>
<p>In Soundwave Festival’s most ambitious presentation ever, Green Sound mounts a special month-long exhibition and performance residency at The Lab. The Illuminated Forest is an imaginary world inside the gallery walls of San Francisco’s preeminent experimental art space that features a large immersive multi-media and interactive exhibit and performance installation from the collaborative minds of <strong>Agnes Szelag, Ben Bracken, Jorge Bachmann</strong> and <strong>Alan So</strong>, and environmental artist works by <strong>Vaughn Bell, Alyce Santoro, Sam Easterson, Reenie Charrière, Suzanne Husky, Elin Øyen Vister</strong>, and <strong>Jessica Resmond</strong>.</p>
<p>The main installation is manufactured by projections, sensors, MAX/MSP, sound, sculptural shapes and light/shadow where visitors become its inhabitants and part of its ecosystem: their presence activates both visual and auditory sensations, and leaves an imprint on the environment long after they are gone. It demonstrates our own connection to the environment and how we are all interconnected. Our presence in the environment affects this space and is forever changed (for better and for worse) with our temporal presence. This experiential exhibit actively reminds people what we do has impact: on our own lives, on others, and the world around us, both in the present and the future. It is a human reminder of the life existing outside our urban borders, its importance, and the power it can play in our lives while raising questions about a natural world lost.</p>
<p>The Forest will host experiential performances by some of the most compelling local, national and international artists and musicians. Inspired sound purveyors from across the sonic spectrum will explore themes of reinvention and recycling, real and imagined natural environments and creatures, endangered species, water, environmental awareness and responsibility, plantlife/animal life, and other artist imaginations.</p>
<p>In various eddies around the forest, artists re-imagine a place with Suzanne Husky’s textile trees and soft rocks, Sam Easterson’s animal-borne imaging, Vaughn Bell’s moving and wall mountains, Alyce Santoro’s Sonic Fabric, Jessica Resmond’s birds nests, Reenie Charrière’s Washed Up waterfall and Elin Øyen Vister’s Soundscape Røst installation on the birds of Røst archipelago in northern Norway.</p>
<p>Join us in celebrating the opening of The Illuminated Forest featuring sound selections by <strong>Luc Meier</strong>.</p>
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		<title>DorkbotSF at Gray Area</title>
		<link>http://www.barrythrew.com/2010/07/07/dorkbotsf-at-gray-area/</link>
		<comments>http://www.barrythrew.com/2010/07/07/dorkbotsf-at-gray-area/#comments</comments>
		<pubDate>Wed, 07 Jul 2010 15:00:04 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[dorkbot]]></category>
		<category><![CDATA[gray area foundation for the arts]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1719</guid>
		<description><![CDATA[About dorkbotSF dorkbot-sf is a spinoff of dorkbot-nyc which is “a monthly meeting of artists (sound/image/movement/whatever), designers, engineers, students and other interested parties from the new york area who are involved in the creation of electronic art (in the broadest sense of the term.)” The purpose of dorkbot is to: give artists/programmers/engineers an opportunity for informal [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p><strong>About <a href="http://dorkbot.org/dorkbotsf">dorkbotSF</a></strong><br />
dorkbot-sf is a spinoff of dorkbot-nyc which is<br />
“a monthly meeting of artists (sound/image/movement/whatever), designers, engineers, students and other interested parties from the new york area who are involved in the creation of electronic art (in the broadest sense of the term.)”<br />
The purpose of dorkbot is to:<br />
give artists/programmers/engineers an opportunity for informal peer review<br />
establish a forum for the presentation of new art works/technology/software/hardware<br />
help establish relationships and foster collaboration between people with various backgrounds and interests<br />
give us all a chance to see the cool things that our neighbors are working on</p></blockquote>
<p>Time:<br />
Tonight at 7:30<br />
7 July 2010</p>
<p>Location:<br />
Gray Area Foundation<br />
55 Taylor St<br />
San Francisco, CA</p>
<p>Cost:<br />
Suggested Donation – $5-$20<br />
No one turned away for lack of funds.</p>
<p><strong>Mike Kuniavsky -<em> Information is a Material</em></strong></p>
<p>We have passed the era of Peak MHz. The race in CPU development is now for smaller, cheaper, and less power-hungry processors. As the price of powerful CPUs approaches that of basic components (there are fast CPUs now that cost less than some LEDs, for example), how information processing is used fundamentally changes. When information processing is this cheap, it becomes a material with which to design the world, like plastic, iron, and wood.</p>
<p>This vision is the opposite of cloud computing and it argues that most information processing in the future will not be in some distant data center, but immediately present in our environment, distributed throughout the world, embedded in things we don’t think of as computers.</p>
<p>This talk will discuss:</p>
<p>* * What it means to treat information as a material.<br />
* * The properties of information as a design material.<br />
* * The design possibilities created by information as a material.<br />
* * How information as a material enables The Internet of Things, object oriented hardware, smart materials, ubiquitous computing, and intelligent environments.</p>
<p>Mike Kuniavsky has been active in the intersection of design and technology for more than twenty years. In 1994 he designed one of the first e-commerce websites. Since then, he has worked on hundreds of interactive experiences: search engines, museum guides, digital pianos, kitchens of the future, wine racks, amusement parks, and more websites than he can remember. He co-founded Adaptive Path, an influential Web design company, and Wired Digital’s user experience lab, one of the first user research initiatives dedicated to a single company’s online products. In 2006, he co-founded a new company, ThingM, which designs and manufactures ubiquitous computing products.</p>
<p>His previous book, “Observing the User Experience,” has been popular all over the world and is used as a textbook at many universities. He lives in San Francisco. He blogs at orangecone.com.”</p>
<p>Visit Mike’s site: <a href="http://orangecone.com">Orangecone</a></p>
<p><strong>k9d – <em>Chip Music</em></strong></p>
<p>After homebrew enabling a gameboy or similar retro computer it’s possible to run whatever software you like on it, including contemporary software that has been written specifically for composing and performing music! starPause will provide a birds eye view of the culture around this trick as well as demonstrating how he builds a track from the ground up using a playstation portable.</p>
<p>Jordan the k9d writes code for cash, rides keirin bikes on city streets, and produces lofi electro music as starPause. He’s also active in the demoscene with the Northern Dragons, practices dayan qigong, and publishes the DINOAIDS pocket zine.</p>
<p>Visit k9d’s sites at <a href="http://starpause.com/">Starpause</a> and <a href="http://www.indiegames.com/blog/2010/04/gdc_video_starpause_gamma_iv_1.html">Indie Games.</a></p>
<p><strong>A. Tobias Tenney – <em>Night Garden: Bio-Modified Photography</em></strong></p>
<p>T.bias is compiling a book of photographs that he has taken of plants &amp; flowers at night. Armed only with his point &amp; shoot Panasonic Lumix DMC-ZS3 he has discovered an interesting way to biologically modify his process to capture stunning night time photographs. He intends to release his book of these photos, “Night Garden”, in tandem with the Dorkbot talk.</p>
<p>T.bias is a jack of many trades; Music, video, web production, graphic design, interaction design, geekery and hackery. He spend some of his time trying to capture photographs that he finds pleasing with the limited photography gear he has.</p>
<p>Visit <a href="http://www.TobiasTenney.com/">Tobias’ Site.</a></p>
<p><strong>Scott Kildall – <em>Gift Horse</em></strong></p>
<p>The Gift Horse is:</p>
<p>* * 13′ high sculpture depicting the mythological Trojan Horse.<br />
* *A public project where everyone is invited to make hundreds of real and imaginary paper viruses sculptures.<br />
* *A means to smuggle the viruses into the museum and release them in a public ceremony.<br />
* *Constructed almost entirely of sustainable and recyclable materials.</p>
<p>Scott Kildall is cross-disciplinary artist working with video, installation, prints, sculpture and performance. He gathers material from the public realm as the crux of his artwork in the form of interventions into various concepts of space.</p>
<p>He has a Bachelor of Arts in Political Philosophy from Brown University and a Master of Fine Arts from the School of the Art Institute of Chicago through the Art &amp; Technology Studies Department. He exhibits his work internationally in galleries and museums. He has received fellowships and awards from organizations including the Kala Art Institute, The Banff Centre for the Arts and Turbulence.org and the Eyebeam Art + Technology Center</p>
<p>Victoria Scott strives to understand the transformation of matter and energy as it flows from one state into another. Working with electronic media, sculpture and social relations, she creates site-specific installations, digital prints, objects and audio works.</p>
<p>Her recent projects include constructing 3D paper representations of objects that exist both in simulated environments and real life. She is also developing a series of batteries that are charged by human emotional energy.</p>
<p>Scott completed her MFA in 2005 at the School of the Art Institute of Chicago within the Art and Technology Department. She has exhibited in Sweden, Mexico City, Toronto, Berlin, Boston and Chicago and received several Canada Council arts grants.</p>
<p>Check out Scott’s site: <a href="http://www.trojangifthorse.com/">Trojan Gift Horse</a></p>
<p><strong>MC Sasha Harris-Cronin</strong></p>
<p>Sasha Harris-Cronin is a San Francisco based multimedia artist who creates interactive exhibits for museums. freelances designer, programmer, artist, technologist, integrator, manager, and all-around outside-the-box thinker.</p>
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		<title>StringPort Released &#8211; The First Computer Platform for Guitar</title>
		<link>http://www.barrythrew.com/2010/07/06/stringport-released-the-first-computer-platform-for-guitar/</link>
		<comments>http://www.barrythrew.com/2010/07/06/stringport-released-the-first-computer-platform-for-guitar/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 18:00:30 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Making]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Technology]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1628</guid>
		<description><![CDATA[&#8220;The path of the righteous string musician is betset on all sides by the inequities of MIDI and the tyranny of keyboards.&#8221; Let&#8217;s face it, MIDI is about the smallest possible straw you can suck a compelling music performance through. For guitar players, it has been nearly impossible. That&#8217;s why after more than three years of development, [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;The path of the righteous string musician is betset on all sides by the inequities of MIDI and the tyranny of keyboards.&#8221;</em></p>
<p><a rel="attachment wp-att-1695" href="http://www.barrythrew.com/2010/07/06/stringport-released-the-first-computer-platform-for-guitar/string-port-new/"><img class="alignleft size-large wp-image-1695" title="String.Port.New" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/07/String.Port_.New_-600x316.jpg" alt="" width="600" height="316" /></a></p>
<p>Let&#8217;s face it, MIDI is about the smallest possible straw you can suck a compelling music performance through. For guitar players, it has been nearly impossible. That&#8217;s why after more than three years of development, I and the rest of the team at <a href="http://www.keithmcmillen.com">Keith McMillen Instruments</a> are proud to announce the release of the <a href="http://www.stringport.com">StringPort</a>, the worlds first computer platform for guitar (and coming for other string instruments &#8211; violin, viola, cello and bass).</p>
<p>It can do so much that it is hard to describe in just a few words what it <em>is</em>, but the best explanation is that the StringPort is a <strong>computer platform for string instruments</strong>. It allows you to control software in a personal computer using your instrument as the interface.</p>
<p>The StringPort is used in conjunction with an instrument with a polyphonic pickup (a pickup that outputs a mono audio channel for each string of the instrument, such as are available from Roland, GraphTech, Zeta and RMC) to enable the player to use multichannel effects processing and synthesis control. Prior to the StringPort, the only way for a string player to accomplish this was via a dedicated hardware box.</p>
<p>While some of these products work well, they have several disadvantages. Foremost, they are very rarely updated so the feature set that initially comes with the product may well be what is available for the duration of its lifespan. By contrast, the StringPort&#8217;s features are implemented in software on a personal computer. This not only means updates are as easy as downloading a new version of the applications, but also that as processor speeds increase the StringPort will gain a natural advantage over its competitors. While a dedicated hardware device is never going to get any faster, and never going to be able to support more features than its locked hardware can provide, our software can take advantage of every increase in personal computing power whether is be clock speed or additional cores.</p>
<p>At its base the StringPort is simply an audio interface, albeit an optimized one.  You can use the hardware without our software and record every string of your guitar separately right out of the box. This makes it possible to put different effects on each string of the instrument in any DAW software such as Logic or ProTools.  However, our software also includes an analysis system that looks at the incoming audio from each string to provide a full set of spectral metadata. While other devices simply output MIDI (a single pitch and &#8220;velocity&#8221; and sometimes pitch bend), the information provided by the StringPort analysis is much richer. It contains continuous pitch and loudness, pitch bend, centroid, parity, noisiness, and inharmonicity for each string. These spectral parameters are gained from complex FFT analysis to describe the continuous vibrations of the string, not a single event. All of this control data can be output to other software programs on your computer or over the network, meaning anyone can write a software program to use this analysis data. This really does make the StringPort a platform for controlling a computer rather just a completely isolated effects and MIDI output system.</p>
<p><a rel="attachment wp-att-1703" href="http://www.barrythrew.com/2010/07/06/stringport-released-the-first-computer-platform-for-guitar/www-stringport-1/"><img class="alignleft size-full wp-image-1703" title="www.stringport-1" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/07/www.stringport-1.jpeg" alt="" width="600" height="237" /></a></p>
<p>Of course, we also provide standard guitar and studio effects. Take, for instance, our PolyFuzz application. It contains an entire effects rack including compressor, EQ, pitch shift, filter, delay modulation, amp simulation, delay and reverb. All of these effects are available for <strong>every string independently</strong>. Not only are they available for every string, but they can all be modulated with the realtime spectral analysis data. Do you want your filter frequency set by the note you are playing? Or your reverb level to go up depending upon the fret you are playing? We have build a modulation matrix capable of controlling every knob you can touch with a mouse cursor with the realtime spectral data.</p>
<p><a rel="attachment wp-att-1704" href="http://www.barrythrew.com/2010/07/06/stringport-released-the-first-computer-platform-for-guitar/sp_midionlymod-e1274314065647/"><img class="alignleft size-full wp-image-1704" title="SP_MIDIonlyMOD-e1274314065647" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/07/SP_MIDIonlyMOD-e1274314065647.jpeg" alt="" width="600" height="266" /></a></p>
<p>We also provide two very satisfying synthesis applications. The first is a three operator &#8220;classic&#8221; synthesizer. It contains a two operator FM section, a subtractive section, and an LFO. This synthesizer is driven directly from the continuous spectral data, so it is very responsive to a variety of subtle playing techniques. It is easy to perform sounds with this application that it previously seemed impossible for a guitar to create, let alone control in realtime.</p>
<p><a rel="attachment wp-att-1705" href="http://www.barrythrew.com/2010/07/06/stringport-released-the-first-computer-platform-for-guitar/classic/"><img title="classic" src="http://www.barrythrew.com/wordpress/wp-content/uploads/2010/07/classic-600x303.png" alt="" width="600" height="303" /></a></p>
<p>This just scratches the surface of what can be done with the StringPort system. The software package comes with twenty-four separate modules including notation, MIDI output, additional synthesizer control, phase driven synthesis, sound file playback and manipulation, and physical modeling. We&#8217;ve really put a lot of tools at the guitarist&#8217;s disposal with this product, and are excited to hear what gets created with it.</p>
<p>Find out more information on <a href="http://www.stringport.com">www.StringPort.com</a>. What features would you like to see in a polyphonic audio processor? Let us know.</p>
<p><a rel="attachment wp-att-1705" href="http://www.barrythrew.com/2010/07/06/stringport-released-the-first-computer-platform-for-guitar/classic/"><br />
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		<title>Libre Graphics Meeting Roundup</title>
		<link>http://www.barrythrew.com/2010/06/29/libre-graphics-meeting-roundup/</link>
		<comments>http://www.barrythrew.com/2010/06/29/libre-graphics-meeting-roundup/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 21:11:16 +0000</pubDate>
		<dc:creator>barry</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Interactive Art]]></category>
		<category><![CDATA[Making]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[aiki framework]]></category>
		<category><![CDATA[christopher adams]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[freesouls]]></category>
		<category><![CDATA[ginger coons]]></category>
		<category><![CDATA[joi ito]]></category>
		<category><![CDATA[jon phillips]]></category>
		<category><![CDATA[libre graphics meeting]]></category>
		<category><![CDATA[open clip art]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[river valley tv]]></category>
		<category><![CDATA[sew brilliant]]></category>
		<category><![CDATA[susan spencer]]></category>

		<guid isPermaLink="false">http://www.barrythrew.com/?p=1580</guid>
		<description><![CDATA[From May 27th &#8211; 29th I attended the Libre Graphics Meeting 2010 in Brussels. The conference turned out to be a really inspiring and creative group of people really pushing the envelope of what is possible, not only with open source software, but with visual arts as a whole. Building upon the previous LGM years [...]]]></description>
			<content:encoded><![CDATA[<p>From May 27th &#8211; 29th I attended the <a href="www.libregraphicsmeeting.org/">Libre Graphics Meeting 2010</a> in Brussels. The conference turned out to be a really inspiring and creative group of people really pushing the envelope of what is possible, not only with open source software, but with visual arts as a whole. Building upon the previous LGM years focusing primarily of developers of the big list of open source graphics programs (such as <a href="http://www.gimp.org/">GIMP</a>, <a href="http://www.inkscape.org">Inkscape</a>, <a href="http://www.scribus.net/">Scribus</a> and <a href="http://www.blender.org">Blender</a>) this year added a large number of presentations by users and artists. There were even media art focused presentations such as this one on <a href="http://river-valley.tv/designing-a-better-tomorrow/">metaphor and images</a> by <a href="http://www.mtschaefer.net/">Mirko Schafer</a>.</p>
<p>The conference was held at a very comfortable arts venue called <a href="http://www.pianofabriek.be/?lang=en">Pianofabriek</a>. Complete with bar, the sessions were broken up into a main presentation space plus several breakout rooms for birds-of-a-feather meetings and workshops. Every day of the meeting was filled with interesting content and real use cases and user feedback for the software packages being developed. The theme of this conference &#8220;reclaim your tools&#8221; was reinforced from nearly every angle from conception to final product. This is what really brought the message home for me, people actually using these tools and showing the great results they can achieve with complete open software and content packages. This is a stark contrast from most other arts, music, and engineering conferences I&#8217;ve attended where the papers are abstract, the tools extremely academic, and the products proprietary. None of these things applied at LGM, and the feeling of mutual creativity between all the participants was as big an argument as any in support of open source tools, free content, and shared knowledge.</p>
<div id="attachment_1582" class="wp-caption alignleft" style="width: 610px"><a rel="attachment wp-att-1582" href="http://www.barrythrew.com/2010/06/29/libre-graphics-meeting-roundup/photo/"><img class="size-large wp-image-1582" title="photo" src="http://www.barrythrew.com/wordpress/../files/blog/2010/06/photo-600x333.jpg" alt="" width="600" height="333" /></a><p class="wp-caption-text">Friends at Libre Graphics Meeting</p></div>
<p>Some of the most interesting things at the meeting were the sessions on desktop publishing. People self publishing and developing sophisticated tools made it clear that contrary to some opinions about the directions of literary technology, new tools will only strengthen the printmaking community, not wipe it out with dedicated e-readers. The sheer ingenuity of  projects solving publishing issues with freely accessible tools showed a steady movement that will with time inevitably destroy even the highest volume censored app store in the world. Excellent presentations were given on <a href="http://river-valley.tv/elements-of-typographic-freedom-open-sources-of-extraordinary-design/">open font design</a> by <a href="http://techne.raysend.com/">Christopher Adams</a> (the publisher of Joi Ito&#8217;s book <a href="http://www.freesouls.cc/">Freesouls</a>) and on self publishing by Ana Carvalho at <a href="http://planapress.org/">Plana Press</a> on transitioning from closed source software to created independent comic books. Also Tom Lechner&#8217;s talk on his program <a href="http://river-valley.tv/laidout-and-desktop-publishing/">Laidout</a> shows off its many impressive features, including laying out print on an arbitrary polygon.</p>
<p>Jon Phillips of <a href="http://openclipart.org/">Open Clip Art</a> showed off the new website created with a very interesting new database based CMS framework called <a href="http://www.aikiframework.org/">Aiki</a>.</p>
<p>Another very interesting thread was that of open source fashion. <a href="http://river-valley.tv/open-source-project-to-enable-fashion-design-using-open-data-formats/">Susan Spencer</a>&#8216;s presentation for her project <a href="http://www.sew-brilliant.org/">Sew Brilliant</a> that aims to make scalable free sewing patterns available, and also create open source software for fashion design. The fashion industry currently has no open source solutions and is thus enslaved to expensive proprietary solutions for their entire production pipeline.</p>
<p>We stayed at the Pantone Hotel in Brussels, which is obviously leveraging the Pantone brand (basically big squares of color) into a panoply of overpriced products (like $15 coffee mugs). This made the presentation by Ginger Coons introducing the <a href="http://www.opencolour.org/">Open Colour Standard</a>, a new effort to standardize a color definition model not owned by a corporation, particularly noticeable.</p>
<p>To see a more of the talks at LGM head over to <a href="http://river-valley.tv/conferences/lgm-2010">River Valley TV</a>, who recorded all of the presentations.</p>
<p>For some more perspectives on the Libre Graphics Meeting:</p>
<p><a href="http://hypermodern.net/2010/06/26/inspiration-at-libre-graphics-meeting-2010-and-what-led-me-to-brussels/">Inspiration at Libre Graphics Meeting 2010, And What Led Me To Brussels</a> &#8211; Pete Ippel</p>
<p><a href="http://hypermodern.net/2010/06/26/inspiration-at-libre-graphics-meeting-2010-and-what-led-me-to-brussels/">&#8220;Libre Graphics Meeting 2010&#8243; at LWN.net</a> &#8211; Nathan Willis</p>
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